iMAJN - Mobile Games to Learn Idioms, Jargon, and Slang | Seelio
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Most international students in the U.S. are English as a Second Language (ESL) students, and can face difficulties in communicating with native students.
Researchers attribute these difficulties to (1) lack of language proficiency, and (2) culture shock. Although they may have sufficient knowledge of formal vocabulary, our research indicates knowledge of informal language as a challenge to both language proficiency and cultural assimilation.
We have developed high fidelity mockups, done user research and testing, built digital prototypes and written a research paper for this mobile application.
We are currently in process of programming the application.

  • iMAJN is a mobile application that helps ESL student break cultural barriers by learning idioms, jargon, and slang through social games.
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  • Ayshwarya Balasubramanian

    Ayshwarya Balasubramanian / UX Designer and Front end Developer

    I worked on the Paper and Digital Prototypes. I am currently coding on the android application for the mobile app.
  • Jason Smith

    Jason Smith

    University of Michigan - Ann Arbor
  • Manu Gupta
  • Lu Huang

    Lu Huang

    University of Michigan - Ann Arbor


Communication, Education

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